![]() While under 50% health, deal 100% bonus radiation damage. On said weapons however, it gives some potential to kill nearly any enemy in one shot. (“150/90” or “High-Health Breaker”)įormerly an incredible anointment, it has been relegated to being useful on weapons with very high base damage on the card such as sniper rifles and heavy weapons. Gain 150% increased Damage against enemies above 90% Health. Be warned that reloading a weapon early counts as a “mag” for this anointment. (“Next Two Mags”/“N2M”)Īn excellent option to search for if you plan on using one weapon more often than others and want a means of punching through some resistances, such as using a Shock anointment on an Incendiary weapon to handle shields better. On Action Skill End, the next two magazines will have 100% additional bonus (element) damage. A list of what can and cannot have this anointment is here. (“Splash”)Ī solid anointment for any weapon that can spawn with it to make booms more potent. Weapon Anointments On Action Skill End, Splash Damage is increased by 125% for a short time. If a piece of gear later on in the Top Gear list has any particular anointments that work well with it, it will be mentioned. Many of these can be slapped onto whatever piece of gear you want to use and find success, while others only work for specific playstyles. The anointments listed here are generally considered the best you can aim for. As the previous Top Gear Threads (for Moze, Zane, Fl4k, and Amara) were largely redundant due to covering mostly the same gear regardless of character (excluding class mods), they’ve been consolidated into this one thread.
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