I found that to get the best exercise benefit from this game – and to achieve success – means moving as slowly and efficiently as possible to eliminate all your targets. Punch, stab, throw, and shoot your way through room after room of aggressors as time stretches out like warm taffy.īut can this universally acclaimed VR title also give you a VR workout? VR Fitness Insider takes the time to find out! Thus begins your journey through the Matrixesque world of Superhot VR. Conjured within a minimalistic and monochromatic backdrop, you’ll encounter a single red polygonal humanoid that shatters to pieces when confronted. Hot.Superhot VR is a supercharged strategy FPS for HTC Vive and Oculus Rift where time only moves when you do. Most shooters are considered 'mindless' Superhot wants you to lose your mind to it. So this is the part of the review where I embrace the meta-layer of Superhot's story, and proclaim it to be "The most innovative shooter I've played in years." While I wouldn't go that far, Superhot is most certainly one of the more interesting takes on a proven formula in a while a more cerebral, minimalistic, and far more twisted spin on the genre, and it's absolutely brilliant while it lasts. You won't get much more story here, but these modes are plentiful, and do a lot to extend the life on an otherwise short game. I hate to say that "the real Superhot starts here", but these modes are where you'll be able to do the most experimentation and wring every last drop out of the experience. You can try to fend off as many red mooks as you can in a variety of different stages, or tackle story missions with just a Katana, or try to finish them as quickly as possible. A plethora of endless and challenge modes unlock once you finish the campaign, bending Superhot's mechanics in a variety of interesting ways. That's not to say that the game is over when you finish the story, though. It's probably better that Superhot gets in and out without overstaying its welcome, but you'll likely walk away with more questions than you had when you started. Superhot's story is incredibly short - your first time through will maybe take two or three hours max, depending on how quickly you wrap your head around its gameplay. It's like an interactive Cronenberg movie, and Superhot just wants to take you along for the twisted, self-referential ride.īut just when things start to get really interesting, it's all over. Superhot wants you to play along with it, and even though it's trying to tell you to stop playing, it never wants to make you feel guilty for taking part in its story, as dark as it may be. It's a game about video games and our own compulsions to see them through to their conclusions, and it uses these meta storytelling devices - fake operating systems, hidden games within games, IRC chat rooms, and more - to pull you further and further into its web. But Superhot avoids a lot of the pitfalls of this kind of story by walking that edge between dire seriousness and smirking satire. It's a narrative that's been done before in games, the "oh, you're actually the real monster all along for playing this terrible video game" trope like Bioshock or Spec Ops: The Line. After you finish each stage, you're treated to a replay of your actions in real-time - several minutes of methodical movement and planning stitched together into one 15-second clip of expertly choreographed violence, all while a deep voice bellows the title refrain over and over again. Fortunately, restarting is quick and painless, and levels are generally short enough to make you feel like you've overcome massive odds without being overly frustrated. Getting a handle on each level is tricky at first, leading to a handful of quick deaths as you learn the enemy patterns and weapon placement. Superhot values planning, anticipating enemy movement, and keeping tabs on every single degree of space around you. Gameplay-wise, though, the Xbox One version plays just as smoothly and is otherwise just as fun as it is on PC. The closed nature of the Xbox One console also causes some of the more impressive fourth wall-breaks of the PC version to ring a little hollow. You can still record replays thanks to the Xbox One's built-in video recording feature, but as far as I can tell, there's no way to upload those clips to the developer-created 'Killstagram' website like you can on PC. The Xbox One version is more or less exactly the same as the PC version, but there are a few things that don't translate well to consoles.
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